swift-cross-ui
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A cross-platform declarative UI framework, inspired by SwiftUI.
is it outside of the goals of this project to support other backends such as qt or win32 etc? or is it strictly gtk for now?
This gives the `update` function proper safety and avoids typecasting. I'll do this one
Theoretically, SwiftCrossUI should work on Windows, but I haven't managed to install Gtk on Windows in a way that Swift can use yet. If you use Swift on Windows, you'll...
Currently only `HStack`, `VStack`, `Button` and `Text` are supported. The following view types would also be useful to have: - [ ] `TextField` - [ ] `Slider` - [ ]...
For example, currently buttons have their text updated every time the state of their parent view changes, which is completely unnecessary given that most of the time their label is...
SwiftUI approaches this by having the body of `App` be of type `some Scene` where a scene can define windows using a result builder. The way I plan on approaching...
SwiftUI has a concept called [view modifiers](https://developer.apple.com/documentation/swiftui/viewmodifier). SwiftUI's `ViewModifier` protocol is for modifiers that can apply to any view, but individual views can also declare their own modifiers by creating...
Currently, the layout of views is at the mercy of Gtk, which is not too great. Gtk supports styling through CSS, so the layout system would most likely just consist...
At the moment windows default to the smallest possible size (under most backends). It'd be much nicer if they defaulted to some more sensible dimension such as 800x400 or something....
The `identifier` property is only used by Gtk so I reckon `GtkBackend` should just use a default value and provide some way to configure it. Alternatively, we could just provide...