Phillip Hellewell
Phillip Hellewell
> Could you please try if #378 fixes the clicking? @mykola-mokhnach it works!
I just tested the debug build from @brooksilg with changes made by @kwketh on my M1 and it definitely feels more smooth and responsive now, on both the built-in monitor...
Thanks for writing this up with all those instructions.
Note that Win32_Volume is not supported by Windows XP... ...but XP is quite dead by now, so I would imagine that's not a big deal :)
> but if it is shortened, then the damage has already been done, dropping large packets just like misconfigured MTU. Is there any damage besides lost datagrams (which aren't guaranteed...
This isn't a super high priority for me at the moment, so I'm ok to give it some more thought and maybe revisit it in the future, so you can...
I was looking at https://github.com/alacritty/alacritty/issues/3082#issuecomment-568049273, but the code looks very different now. It looks like alacritty is using `crossfont` now, so maybe adding support for colored emojis on Windows needs...
I found a more detailed example of using DirectWrite's TranslateColorGlyphRun [here](https://github.com/Microsoft/Windows-universal-samples/blob/main/Samples/DWriteColorGlyph/cpp/CustomTextRenderer.cpp#L49) . But it is pretty involved and ends up relying on the higher-level Direct2D in order to support all...
> Are you talking about OT-in-SVG as extra format Yeah, OpenType-SVG. > can't we use rust infra for that to render stuff, like on Linux? I guess so, assuming we...
> Well, I'd be surprised that you can't get any of the color formats with alpha, because emojis should have alpha in their mask. Because it's basically a picture with...