mcmap
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Pixel-art map visualizer for Minecraft. Maps are drawn from an isometric perspective.
I've tried with both the latest releases and a new build using the commands in Readme.md. Anything in #64 didn't help. Here's the command I'm running: `[path-to-mcmap-executable] -from -2006464 -1995968...
I wanted to deploy this separate to my minecraft instance so that the load of building the map didn't interfere with my game. I'm going to do that with a...
Hey! Thanks for the awesome work on maintaining this iconic project! Im currently trying to move my rendering pipeline to use this version of mcmap. In that process I discovered...
This can happen when a tile size is too low. Leads to some pretty bad artifacts in the output file. 
I'm running Mac OS X - Big Sur - 11.14 No problem with cmake, make, etc. Running on 1.17.1 map, get the following error: mcmap 3.0.1 64bit (compatible with Minecraft...
I have a world where some region files are causing `mcmap` to segfault or abort due to stack smashing. Using the official [archlinux:latest](https://hub.docker.com/_/archlinux) docker image, I built `mcmap` from the...
Hello ! First of all, i'm new on github, so i don't know if i use the best method to tell you that. I have been read the code, and...
is there a way to deal with the image resolution when rendering the map?
Attempting to generate a tiled map in 3.0.1 64-bit crashes with this assertion failure: ``` /usr/lib/gcc/x86_64-pc-linux-gnu/12/include/g++-v12/bits/stl_vector.h:1123: std::vector::reference std::vector::operator[](size_type) [with _Tp = png_text_struct; _Alloc = std::allocator; reference = png_text_struct&; size_type =...
TLDR : i'm trying to compile mcmap to `wasm` using [emscripten](https://github.com/emscripten-core/emscripten) , /scripts makes it hard to do that "cross-compile" Rencently , player of my creative server want to render...