Blood Cult Proposal
This proposal aims to integrate the Blood Cult antagonist (originally from Space Station 13) into Space Station 14.
My other suggestion is to allow mindshields to be removed. It's a thing in funky but I'm pretty sure it isn't a thing upstream! It seems important so crew who get the mindshields aren't necessarily RRd.
Its actually a wanted feature, for revs as well tbh it SHOULD be a small PR i hope
this is insanely cool.
Overall I like the proposal
I do agree with beck's comment though, that such an important mechanic like deconversion shouldn't require having a chaplain on staff. I don't mind the idea that chaplain offer some minor perks in fighting cultists though. For example, chaplains could be able to bless weapons so they deal more damage to cult constructs, or the ability to sense nearby cultists when the cult advances to the stage that their eyes start glowing