SS14.Launcher
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Client crashes on startup because of missing OpenAL library (Ubuntu LTS)
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Client crashes on startup after the splash screen is shown.
Here is the client.stderr.log file's content:
Unhandled exception. System.DllNotFoundException: Could not load the dll 'libopenal.so.1' (this load is intercepted, specified in DllImport as 'AL').
at OpenTK.Audio.OpenAL.ALLoader.ImportResolver(String libraryName, Assembly assembly, Nullable`1 searchPath)
at System.Runtime.InteropServices.NativeLibrary.LoadLibraryCallbackStub(String libraryName, Assembly assembly, Boolean hasDllImportSearchPathFlags, UInt32 dllImportSearchPathFlags)
at OpenTK.Audio.OpenAL.ALC.OpenDevice(String devicename)
at Robust.Client.Graphics.Audio.ClydeAudio._audioOpenDevice() in /home/runner/work/RobustToolbox/RobustToolbox/Robust.Client/Graphics/Audio/ClydeAudio.cs:line 99
at Robust.Client.Graphics.Audio.ClydeAudio._initializeAudio() in /home/runner/work/RobustToolbox/RobustToolbox/Robust.Client/Graphics/Audio/ClydeAudio.cs:line 45
at Robust.Client.Graphics.Audio.ClydeAudio.InitializePostWindowing() in /home/runner/work/RobustToolbox/RobustToolbox/Robust.Client/Graphics/Audio/ClydeAudio.IoC.cs:line 33
at Robust.Client.Graphics.Audio.FallbackProxyClydeAudio.InitializePostWindowing() in /home/runner/work/RobustToolbox/RobustToolbox/Robust.Client/Graphics/Audio/FallbackProxyClydeAudio.cs:line 27
at Robust.Client.GameController.StartupContinue(DisplayMode displayMode) in /home/runner/work/RobustToolbox/RobustToolbox/Robust.Client/GameController/GameController.cs:line 114
at Robust.Client.GameController.ContinueStartupAndLoop(DisplayMode mode) in /home/runner/work/RobustToolbox/RobustToolbox/Robust.Client/GameController/GameController.Standalone.cs:line 127
at Robust.Client.GameController.GameThreadMain(DisplayMode mode) in /home/runner/work/RobustToolbox/RobustToolbox/Robust.Client/GameController/GameController.Standalone.cs:line 119
at Robust.Client.GameController.<>c__DisplayClass100_0.<Run>b__0() in /home/runner/work/RobustToolbox/RobustToolbox/Robust.Client/GameController/GameController.Standalone.cs:line 86
I think this might just be some known issue on some linux distros where you have to install/configure openal. E.g., see space-wizards/space-station-14/issues/19671.
Though IMO the launcher should probably check for openal and give a user friendly error message if its missing.
We should be shipping OpenAL instead, I just need to un-spaghettify our native compilation stack.