RobustToolbox
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Robust multiplayer game engine, used by Space Station 14
Another means to address tunneling. Right now physics runs at 30tps but most engines recommend 50+. Ideally you'd have some cvar for the target minimum physics tickrate (60) and then...
Forgor what issue I put this under. tl;dr is that 1. Sleeping bodies should use the displacement as is (Vector2.Zero). Same with bodies that have their position directly outside of...
Currently read-only permissions still permits `component.thing++;`
Technically entitylookup is now just "lookup" but changing it would be a pain. I used the same API as entitylookup and it's kinda boilerplatey but don't know of an easier...
Maps get serialized now so people need to be specific on which is used.
resolves #1672
Exceptions every time I try. At least I assume it's an engine issue. Might be MapLoadOptions causing more dramas.
I got lazy at the time. Turning it back on should re-calculate it.
Or at least this might be me just projecting and hating the amount of map change bugs that have popped up. I think make it a component instead rather than...
e.g. contact where one is re-parented to another map (current issue on master)