RobustToolbox
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Robust multiplayer game engine, used by Space Station 14
`Box2`'s constructor takes `L,B,R,T` `Box2`'s `YamlObjectSerializer` parses `B,L,T,R` `Box2`'s `VVPropEditorUIBox2` displays the bounds as `L,T,R,B` or `L,B,R,T` depending on if it's a UI `Box2` or a world `Box2` This method...
This can happen on ANGLE and Vulkan for various reasons but we might want to handle it. TL;DR is that we'll need to be able to re-load everything onto the...
Every conceivable method of making sure that the entity and the entity you want to attach it to doesn't work. Result immediately after adding a joint this way normally: ...
Fix #2787 I'm not familiar with magical world of robust serialization, so draft for now.
Revival of #2582. This PR adds a draw depths to sprite layers, which determines the order in which they are drawn. It also adds RSI-direction based overrides, so that you...
Currently waiting on #3000 Fixes #2144. Required for, and tested in-game using space-wizards/space-station-14/pull/8475.
Requires space-wizards/space-station-14/pull/9273 Fixes #2553 Fixes #2872 ## Summary The point of this PR is to fix the stuttering caused by packet loss. while also making some general changes to client...
Better solution would require the eventual SharedPhysicsMapComponent culling but this just fixes the debug assert in a slow way + adds a test to prevent it happening again. Fixes https://github.com/space-wizards/RobustToolbox/issues/2989...
Might be from https://github.com/space-wizards/RobustToolbox/pull/2776