RobustToolbox icon indicating copy to clipboard operation
RobustToolbox copied to clipboard

Robust multiplayer game engine, used by Space Station 14

Results 523 RobustToolbox issues
Sort by recently updated
recently updated
newest added

## Description ![image](https://user-images.githubusercontent.com/7907891/167914025-281925ed-4837-42c8-9c08-ca5cca0af588.png) The problem is that if you're erasing large areas that may not necessary fit on screen at once, the game starts creating and deleting grids en masse...

Issue: Bug
Area: Physics

## Reproduction steps Spawn or teleport any entity in nullspace.

Issue: Bug
Area: ECS

Right now localized prototype looks like this: ```yml - type: reagent id: Ephedrine name: reagent-name-ephedrine desc: reagent-desc-ephedrine physicalDesc: reagent-physical-desc-powdery ``` It's painful to work with. We can replace it by...

Issue: Feature Request
Area: Serialization

So right now we do this for localized strings in prototypes and components: ```csharp [DataField("name", required: true)] private string Name { get; } = default!; [ViewVariables(VVAccess.ReadOnly)] public string LocalizedName =>...

Issue: Feature Request
Area: Serialization

Would be nice if `EntityLookupSystem` could have some more convenience methods - Predicate methods for most queries (with optional generic state argument) - Method for getting all entities in a...

Issue: Feature Request
Area: Physics

required to fix issues like #2726

Issue: Bug
Area: Serialization

## Description The robust debug window UI tab turns completely black when you close the console with "^", open the UI tree and click on some of the nodes. **Screenshots**...

Issue: Bug
Area: UI

- Create a generic component for entities that use MIDI renderers, give it networking support. - The current SS14 `InstrumentComponent` would simply add any content-specific logic needed, such as program...

Status: Needs Discussion
Issue: Feature
Area: Networking
Area: Audio

This is easier to explain with an example. Before StackComponent in SS14 was stripped of all logic, it had a `Count` property with a setter that would `Dirty()` the component,...

Status: Needs Discussion
Issue: Feature Request
Priority: 1-Urgent
Difficulty: 4-Irrational
Area: ECS