RobustToolbox
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Robust multiplayer game engine, used by Space Station 14
As said in the title. Resultant exception (without rest of stack trace): 
## Description Tiles keep getting placed after realeasing mouse click, when both tile and decals menu are open. **Reproduction** 1. Start SS14 in mapping mode (new map) 2. Open Spawn...
Grids apply their transforms separately (or in addition to?) the main entity state handling (see `NetworkedMapManager.ApplyTransformState`), and they currently error when a grid moves across maps. AFAIK this is just...
If an entity throws an exception during termination, deletion never proceeds, resulting in actively ticking undeleteable entities.
For e.g., discord integration, it uses the wrong number. Also, soft_max_players should show up when listing cvars even for people who can't edit it so it's more clear there are...
`WritableDirProvider.GetFullPath()` has this code snippet: ```cs var relPath = path.Clean().ToRelativeSystemPath(); if (relPath.Contains("\\..") || relPath.Contains("/..")) { // Hard cap on any exploit smuggling a .. in there. // Since that could...
``` System.Collections.Generic.KeyNotFoundException: Entity 579690 does not have a component of type Robust.Shared.GameObjects.TransformComponent at Robust.Shared.Physics.SharedBroadphaseSystem.Synchronize(Fixture fixture, Transform transform1) in /home/runner/work/space-station-14/space-station-14/RobustToolbox/Robust.Shared/Physics/SharedBroadphaseSystem.cs:line 604 at Robust.Shared.Physics.SharedBroadphaseSystem.SynchronizeFixtures(PhysicsComponent body, Vector2 worldPos, Single worldRot, FixturesComponent manager) in...
On content commit: e649dcea14536fb3c68b9be5b403f420398c2cba https://user-images.githubusercontent.com/81056464/170942256-90e9ea80-c374-47c0-9152-978f7bda46a6.mp4
Dump things you'd like to see in a renderer rewrite below, because nobody else can be bothered to make an issue to track this.