RobustToolbox icon indicating copy to clipboard operation
RobustToolbox copied to clipboard

Robust multiplayer game engine, used by Space Station 14

Results 523 RobustToolbox issues
Sort by recently updated
recently updated
newest added

As said in the title. Resultant exception (without rest of stack trace): ![image](https://user-images.githubusercontent.com/76629141/177679015-b76479d8-5f71-4ea2-b397-1b27e1cede10.png)

Issue: Bug
Area: UI
Priority: 2-Before Release

## Description Tiles keep getting placed after realeasing mouse click, when both tile and decals menu are open. **Reproduction** 1. Start SS14 in mapping mode (new map) 2. Open Spawn...

Issue: Bug
Area: UI
Priority: 2-Before Release

Grids apply their transforms separately (or in addition to?) the main entity state handling (see `NetworkedMapManager.ApplyTransformState`), and they currently error when a grid moves across maps. AFAIK this is just...

Issue: Bug
Priority: 1-Urgent
Area: Networking

If an entity throws an exception during termination, deletion never proceeds, resulting in actively ticking undeleteable entities.

Issue: Bug
Priority: 1-Urgent
Area: ECS

For e.g., discord integration, it uses the wrong number. Also, soft_max_players should show up when listing cvars even for people who can't edit it so it's more clear there are...

Issue: Bug

`WritableDirProvider.GetFullPath()` has this code snippet: ```cs var relPath = path.Clean().ToRelativeSystemPath(); if (relPath.Contains("\\..") || relPath.Contains("/..")) { // Hard cap on any exploit smuggling a .. in there. // Since that could...

Issue: Bug

``` System.Collections.Generic.KeyNotFoundException: Entity 579690 does not have a component of type Robust.Shared.GameObjects.TransformComponent at Robust.Shared.Physics.SharedBroadphaseSystem.Synchronize(Fixture fixture, Transform transform1) in /home/runner/work/space-station-14/space-station-14/RobustToolbox/Robust.Shared/Physics/SharedBroadphaseSystem.cs:line 604 at Robust.Shared.Physics.SharedBroadphaseSystem.SynchronizeFixtures(PhysicsComponent body, Vector2 worldPos, Single worldRot, FixturesComponent manager) in...

Issue: Bug
Area: Physics

I will do this after #2799

Issue: Needs Refactor

On content commit: e649dcea14536fb3c68b9be5b403f420398c2cba https://user-images.githubusercontent.com/81056464/170942256-90e9ea80-c374-47c0-9152-978f7bda46a6.mp4

Issue: Bug
Area: Physics

Dump things you'd like to see in a renderer rewrite below, because nobody else can be bothered to make an issue to track this.

Issue: Feature Request
Area: Rendering