RobustToolbox
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Reduce logging details in the Joint System
When logging errors in the SharedJointSystem, the names of the players and some other information are displayed in the console, which in theory can be used for dishonest purposes. Of course, the chance of this is small, but it is there.
The most common example is to find out about the presence of nuclear operatives or another antagonists by their name.
A good example is the log from https://github.com/space-wizards/space-station-14/issues/11644