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Saving a blueprint/map that has joints attached to objects not included in the save will crash physics.

Open moonheart08 opened this issue 3 years ago • 1 comments
trafficstars

The resulting joint has null for one of the bodies, which freaks out physics.

moonheart08 avatar Aug 11 '22 00:08 moonheart08

Is there an easy way to reproduce this?

Acruid avatar Aug 21 '22 23:08 Acruid