RobustToolbox
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Saving an initialized map and reloading it causes containers to drop their contents.

Will supply map file on request.
How do I reproduce this?
How do I reproduce this?
Load any game map, then save it with savemap and load the saved map.
The list of entities inside the container is not being properly replicated on the client. The client thinks the ents are just sitting on top of the container. Everything seems correct on the server side, so this is a networking issue.