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Client -> Server keybinding/input messages handle packet loss poorly.

Open ElectroJr opened this issue 3 years ago • 0 comments
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Having high packet loss leads to very noticeable stuttering when starting or stopping movement in some direction. This Isn't fixed by #3000, that only deals with Server -> client packet loss.

The fix is probably to just separate inputs out from entity events, and having the client send inputs for a range of ticks, rather than single ticks.

ElectroJr avatar Jul 07 '22 21:07 ElectroJr