soywiz
soywiz

Thanks for the snippet and the screenshot, that will help 👍
Not maintained anymore, since I did it for KorGE and now in KorGE it is possible to load WASM modules directly. In the specific case of OPUS, there is a...
watchOS doesn't have some APIs that are available on iOS and tvOS. For example OpenGL. I don't remember the status of CoreImage or CoreAudio though
I believe we might have like a boolean in the RenderContext providing a smoothing, and then make the one from the view also nullable Boolean. Then at each view we...
I'm Back after a long break. Regarding this I have plans to create -core versions of all the libraries, then make that korge-render will use that. Korge base will still...
Cool. I also had an experiment I wanted to do called `GameView`, that would handle tilemaps, sprites and skeleton animations, while having all the entities there queryable using BVH. So...
Couldn't reproduce on a mac m1 on this repo with the main branch. In any case: `korlibs-image` is now in this repo: https://github.com/korlibs/korge-korlibs/ This is the latest version published: https://github.com/korlibs/korge-korlibs/releases/tag/v5.5.0-alpha3