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An example of how to create a Python C++ extension for use in Maya

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In the [tutorial](https://github.com/sonictk/maya_python_c_extension/blame/bdbc032a2d11fc3a876a4f4e789f62cee7af47d1/docs/writing_the_python_standalone_module.md#L122) you point out that one could/should use the Maya devkit, but as it happens you actually can't. The devkit includes the same header files and *most* library...