socket.io
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Realtime application framework (Node.JS server)
**Describe the bug** The bug is, when i enter a value in the console like this: ```js setInterval(()=>{ socket.on("pack",(e)=>{ camera.position.x-- }) },1) ``` The camera goes at a inhuman velocity...
**Describe the bug** **To Reproduce** Socket.IO server version: `4.8.1` *Server* ```js import { Server } from "socket.io"; const io = new Server(3000, {}); io.on("connection", (socket) => { socket.on('test', (data, callback)...
Hi, I've been working on porting Java implementation of EngineIO and SocketIO to Kotlin Multiplatform recently. During the development and test process, I find two code logic bugs. I reported...
**Describe the bug** When the retries option is enabled in the Socket.IO client, the client emits the initial event twice inside the 'connect' handler. However, this issue does not occur...
**Describe the bug** The file `socket.io.esm.min.js` from the NPM package socket.io-client 4.8.0 contains a bug which breaks binary data when talking to other SocketIO implementations (for example python-socjetio). Instead of...
**Describe the bug** If an unexpected error is thrown inside of a middleware, the error is completely ignored and not logged to any output stream or file. This makes errors...
### The kind of change this PR does introduce * [x] a bug fix * [ ] a new feature * [ ] an update to the documentation * [...
**Is your feature request related to a problem? Please describe.** Per-connection, we're keeping a large object in memory, which we would prefer to use across connections that are recovered through...
**Describe the bug** We have a React Native app using Socket.io to communicate with our servers. Some users experience a quirk whereby leaving the app doesn't fire a `disconnect` event...
**Describe the bug** After defining types for the socket instance, the compiler is inferring the arguments wrongly in CLI lib **To Reproduce** Please fill the following code example: Socket.IO server...