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Engine.IO protocol

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Although I can interpret from the source code and its comments, I feel I still need a clear document on WebTransport communication.🤔

> Conversely, if the client does not receive a `pong` packet within pingInterval + pingTimeout, then it SHOULD consider that the connection is closed. The Hearbeat section says, server send...

I found in the comments to issue #39 that "[packets]... are encoded... utf8 for text". I think it would be helpful to add to https://github.com/socketio/engine.io-protocol#packet-encoding "Packet encoding" The serialization of...

There is no example given of this packet being used.

Due to the nature of data being transmitted, message packets with a binary payload need different handling (identifying, encoding, decoding). This is already being done, but the specification attempts to...

question

Hello, I've been developing a new server implementation of the protocol and after much investigation have narrowed some failing tests down to https://github.com/node-fetch/node-fetch/issues/1735. Updating to node-fetch 3.3.2 has made the...

Hi all, I am writing a socket.io implementation(1) in c++ (based on OAT++ https://oatpp.io/ ). Thank you all for the test suite which helped in testing the implementation! During the...