Pablo Guerrero Rosel
Pablo Guerrero Rosel
I was thinking more about game-like animations based on deforming the mesh than animating paths directly, mainly for performance reasons. But I´ll have another look into SVG animations as there...
I'm quite new to Rust, but I might try to write a patch when I get more confidence. Thanks
Thanks Olaf. What I had in mind was more or less what you described, borrowing mutably to initialize directly on the shared buffer, as it's more flexible. But if you...
I have the same problem. Did you find a workaround?
I tried changing "accessToken" with "token" and it didn't work because the second time I received "accessToken". Then reverted and tried again and it worked. So, probably the workaround is...
Maybe you could allow to use the arrow keys to move the currently selected note, this way is much more precise. Also, when dragging with the mouse, a modifier key...
An interesting alternative to control the horizontal movement would be able to put markers that allow you to stretch/compress two notes at the same time just moving the boundary but...