UnityExplorer icon indicating copy to clipboard operation
UnityExplorer copied to clipboard

An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.

Results 58 UnityExplorer issues
Sort by recently updated
recently updated
newest added

### Are you on the latest version of UnityExplorer? - [X] Yes, I'm on the latest version of UnityExplorer. ### Which release are you using? BepInEx IL2CPP ### Which game...

bug

### Describe the issue hey when i patch all dll in Plugin folder the unity explorer dosent work and start how fix ?? and thanks

### Describe the issue The tutorial in the README.md is too crude and it is unfriendly to new beginner. I hope more descriptions could be added. Such as: the difference...

### Are you on the latest version of UnityExplorer? - [X] Yes, I'm on the latest version of UnityExplorer. ### Which release are you using? BepInEx IL2CPP ### Which game...

bug

### Are you on the latest version of UnityExplorer? - [X] Yes, I'm on the latest version of UnityExplorer. ### Which release are you using? MelonLoader IL2CPP ### Which game...

bug

### Are you on the latest version of UnityExplorer? - [X] Yes, I'm on the latest version of UnityExplorer. ### Which release are you using? MelonLoader IL2CPP ### Which game...

bug

### Are you on the latest version of UnityExplorer? - [ ] Yes, I'm on the latest version of UnityExplorer. ### Which release are you using? MelonLoader Mono ### Which...

bug

### Are you on the latest version of UnityExplorer? - [X] Yes, I'm on the latest version of UnityExplorer. ### Which release are you using? BepInEx 5.X Mono ### Which...

bug

### Describe the issue I have two ideas for improving this process: Add a button next to copy and paste that sets the copied object to NULL: This would allow...

Is it possible to make a startup script sleep without causing the process to hang? For example: `UnityExplorer.ExplorerCore.Log("1");` `someSleepFunction(time);` `UnityExplorer.ExplorerCore.Log("2");` I know there's coroutines, however those have to be compiled...