Jae B

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I'm getting this annoying issue too. TypeScript Version: 2.6 TypeScript Formatter Version: 7.0.1 (from yarn.lock) @vvakame Can you provide additional information on this bug? If it's a regression on the...

@vvakame Disregard. Found an issue tracking this on TS. https://github.com/Microsoft/TypeScript/issues/20766

All good! I didn't realize the formatter was so coupled to the compiler!

I was able to resolve build issues by setting `chunksSortMode` to `none` for the `HtmlWebpackPlugin`. Not sure precisely why this works but there you go. ```js plugins: [ new HtmlWebpackPlugin({...

I'd imagine a solution like c2goasm, where we have a tool to auto-generate Go assembly versions of each of the OpenGL functions. c2goasm: https://github.com/minio/c2goasm Article: https://blog.minio.io/c2goasm-c-to-go-assembly-bb723d2f777f

Another potential solution is using this too: https://github.com/elliotchance/c2go

@hajimehoshi I haven't started anything and I've only toyed with a few of the c2go libraries to see how they work. So go ahead and do this :)

@pwaller @kjozic or @errcw Are any of you able to set aside some time and review this? Being able to not rely on CGo on Windows would be amazing and...

My use case for this feature would be switching to "editing" mode for an integrated level editor and seeing the native cursor would be a nice-to-have.

I guess ultimately my concern would be for users running old hardware not being able to play my game. In what ways is OpenGL 2.1 older/worse? ie. what features /...