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Setting the respective Nanite FallbackTarget for given Fallback Values

Open JanLoehr opened this issue 1 year ago • 0 comments

When I use either "unreal_nanite_percent_triangles" or "unreal_nanite_fallback_relative_error" to specify the parameters for the Nanite fallback mesh - in my case to give the collision a higher resolution - those values are still ignored in unreal because the FallbackTarget remains on "Auto". I guess it's safe to asssume, that if one of the two attributes is set, that it is desired to use the apropriate method as the FallbackTarget as well.

JanLoehr avatar Feb 27 '24 11:02 JanLoehr