HoudiniEngineForUnreal
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Houdini Geometry invisible in Pathtracer
Hey guys,
is it correct, that poligonal geometry generated by an hda is not visible in path-tracer? When you bake it, it shows up like any other geometry. I also try the other two Static Mesh Methods "FMesh Description" and "UHoudini Static Mesh" but they also don't seam to work...
Kind Regards, Chrizzo