HoudiniEngineForUnreal
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Terrain HAD in UE world partition can't use normally.
Is it not support for HDA terrain in world partition now? It just always crash or build fail when I build minimap. When I open the level again,I can't save it.
MapCheck: Error: Spatially loaded actor WorldPartitionTestTerrain references Non-spatially loaded actor Landscape_Temp
Yes, at the time the plugin did NOT support world partition. This caused a lot of issues with landscape and foliage mainly. We've been fixing those issues lately, so I'd recommend trying a recent daily build of the plugin.