HoudiniEngineForUnity
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Houdini Engine for Unity
It is recommended not to use the [Resources ](https://docs.unity3d.com/Manual/BestPracticeUnderstandingPerformanceInUnity6.html) folder. I've moved the Editor resources to a [ScriptableSingleton ](https://docs.unity3d.com/2020.1/Documentation/ScriptReference/ScriptableSingleton_1.html)and use the full path to the terrain splat texture in the...
This change allows HEU to be added to a project as a package instead of a folder hierarchy manually copied inside Assets/. A side effect of the change is that...
Some files in the repo are missing corresponding meta files. Since Unity generates these on import, this creates local modifications to the plugin every time it's added to a project.
HEU support for Unity visual scripting assumes visual scripting support is always available in Unity versions >= 2021.1, however this is not the case. Although it is added by default...
improve and
When used in Unity 2019.2 the compiler report the following warning: Assets\Plugins\HoudiniEngineUnity\Scripts\Utility\HEU_TerrainUtility.cs(228,6): warning CS0618: 'Terrain.materialType' is obsolete: 'Property materialType is not used any more. Set materialTemplate directly.'
I got the error below and I applied a license. Where should I install the license so that the error can be fixed? Loading Asset Library From File : HAPI...
HEU_ToolsUI._toolsInfo is a scriptableobejct ,and CreateInstance when SetupAsset. If export the HDA_Data parent node as a prefab, the HEU_ToolsUI._toolsInfo reference target can't be Serialized, the reference will be none when...
Hi, I have just tried to transform the plugin into a proper unity package, I'm about to test it further: https://github.com/melMass/com.sidefx.houdiniengine
When hitting "Bake Update" it creates a new folder called " 1" (or 2, 3, 4 ...) that contains the new mesh, material and textures. The previous version gets cleared...