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Matcap shader does not work with HQ lighting mode.
Hello,
Is it possible to add HQ lighting mode for the Matcap shader? Sometimes I switch SSAO(ambient occlusion) when I use High Quality lighting mode.

Here is an example why we need HQLighting mode for Matcaps to use SSAO. Especially, for architecture and flat models.

After small investigation I have found that it's possible to fix it. Just change 2 Values as on my screenshot below. PointColor=1 and Normals=nN. Normals are needed for Viewport's AO. Could you please fix it in the repository?
