UnityModalWindows
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Modal animations Update Mode should use unscaled time.
It is common to set Time.timeScale=0 to halt gameplay and then set it back to 1 to continue. However, non gameplay animations in UI will also be halted unless the Update Mode of these animation is set to unscaled time.
Great note :) Feel free to open PR! Unless I will eventually get to this little issue :)
Charging toward a release so I took the lazy way out for now =) Love this little project of yours btw!
On May 6, 2021, at 3:31 PM, Vladislav K. @.***> wrote:
Great note :) Feel free to open PR! Unless I will eventually get to this little issue :)
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Thanks for the heartwarming words and best of luck with your release!