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Modal animations Update Mode should use unscaled time.

Open m4rkk opened this issue 4 years ago • 3 comments

It is common to set Time.timeScale=0 to halt gameplay and then set it back to 1 to continue. However, non gameplay animations in UI will also be halted unless the Update Mode of these animation is set to unscaled time.

m4rkk avatar May 04 '21 22:05 m4rkk

Great note :) Feel free to open PR! Unless I will eventually get to this little issue :)

siberder avatar May 06 '21 22:05 siberder

Charging toward a release so I took the lazy way out for now =) Love this little project of yours btw!

On May 6, 2021, at 3:31 PM, Vladislav K. @.***> wrote:

Great note :) Feel free to open PR! Unless I will eventually get to this little issue :)

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m4rkk avatar May 06 '21 23:05 m4rkk

Thanks for the heartwarming words and best of luck with your release!

siberder avatar May 08 '21 10:05 siberder