Shawn Biddle

Results 30 comments of Shawn Biddle

Can still reproduce 53.0.2785.113 (Official Build) (64-bit) Revision 67422c8fead813c7b6cbc44cfef10f3d49758d75-refs/branch-heads/2785@{#877} As mentioned there is something about this bug that is intermittent but have no idea what it is. The best I...

@Rush Having the preinstall hook do a `link-module-alias clean` fixes it for me when doing `npm install`. HOWEVER, `npm update` doesn't run the pre or post install hooks and will...

I've no objections against having a centralized place for things like this

Welcome to the project, appreciate the PR. There was a bunch of discussion about this I think last year some time an I think most people settled on using metadata...

> Add a create/save function to the EntityLoader (similar to the already existing update and replace functions), There's no need for 4 methods. CRU can all be accomplished with the...

In addition to this a new config option should be added to `Channel`: `boolean eventOnly (false)`. If `eventOnly` is true then channel should not use `Broadcast` to directly send messages...

Gonna need some more detail. When you say "do not change" what are you referring to? Effects modifiers aren't working, applying damage/healing isn't lowering them, computed attributes aren't calculating correctly?

Basic instancing functionality is now testable on the `instancing` branch of core. You'll also need to update your example bundles to the most recent code. For `bundle-example-player-events` you'll need to...

As to @nelsonsbrian 's idea I've added events for an area when an NPC is added/removed. This currently happens when an NPC is spawned by `room.spawnNpc`. To accomplish something like...

Yeah the workaround for this is to put that exact line of code into the effect's `effectAdded` listener. A possible core fix for this would be to add `this.state =...