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[Aggregate Issue] Bloodborne - Various bugs/Known problems on each platform
This topic is updated regularly (Last one: 25.Sep.2025)
Welcome to the aggregate issue about Bloodborne. The goal is to centralize all the issues that concern Bloodborne so as not to have dozens of open topics, to be able to more easily follow the resolution of this, also help newbies to understand and then ShadPS4 is not exclusively dedicated to Bloodborne. Feel free to improve this one, if you have any suggestions, etc...
[!CAUTION]
- This emulator is in alpha stage, it's unstable and a lot remains to be done
- We only support tests performed on builds downloadable here: https://github.com/shadps4-emu/shadPS4/actions
Every platform
[!IMPORTANT] Using patches/mods can create in-game problems. We do not support their use and tests must be carried out without them.
- [ ] VRAM Overusage
- [ ] Dark spots (INTEL) #1594
- [ ] Regression with water #3589
Windows specific
- [ ] Crashes on Intel CPUs (12th gen and up) #3220
Compatibility thread: Click here
Linux specific
Compatibility thread: Click here
macOS specific
Bloodborne can now start with the latest commits but in a very early stage.
Compatibility thread: Click here
Unofficial Setup Guide
It was high time to do it))
Edit: @Hermiten It is also worth adding: Builds downloaded from here are taken into account: https://github.com/shadps4-emu/shadPS4/actions
So, friends! I'm telling you about the fun of playing Bloodborne on Steam Deck OLED. We all thought that the game did not work well on the Steam Deck, but we were deceived)) It turns out that there is just a problem that prevents the game from going normally, you don't need mods for this, it's enough to do a few actions if you endure))
SteamOS Stable (recent updates). Build: shadPS4 v0.4.1 WIP HEAD f658fc5
Emulator Settings: Enable Fullscreen Is PS4 Pro Vblank Divider = 2
Patches: Skip Intro Disable Chromatic Aberration Disable Motion Blur Disable HTTP Requests Force Enable Old Hunters DLC
This kind of thing meets me (lasts for several seconds, maybe 10), it changes every time I start))
then the gray screen for a couple of seconds, then there were video (Intro, but later I put a Skip Intro patch).
I started a new game, I don't remember the first time or the second time I got into the game... (there was a hang-up on character creation or not... I forgot). When creating a character, the game seems to hang (it may actually happen), but in fact it may be a hoax, the game loads for a long time, after maybe 20-30 seconds everything passes, Then a semblance of a character appears. You can set up and start the game.
At this stage, the game may freeze and close, but when we start the game again, we can continue.
We get to the clinic, there are no many walls, no enemies, etc., the FPS is very small, but I got to the lamp and fell into the hunter's dream.
Next, what I did in the game was pick up the initial weapon, then, ATTENTION, I took off my clothes and immediately put them on. (By the way, as you can see, the clothing icons are not displayed, although the equipment is there.) And our character is now updated. Then, perhaps this does not always happen, but walls, enemies and the rest began to appear.
So it looks like the initial problem is really related to the initial clothes of the character's clothes.
By the way, in the store you have the opportunity to buy a new suit, so its icons are displayed normally (if I remember correctly).
I also tried to move to Central Yarnam and the clinic.
For those who have a Steam Deck, check it out. As soon as you arrive at the clinic, immediately take off all your clothes and put them back on. (If you then go to the main menu and boot up again, then everything seems to reset and you need to repeat the steps.)
I also uploaded my saves and here are screenshots from Forsaken Cainhurst Castle.
I appeared normally.
Then it happened.
I took the clothes off my torso and put them back on, but after a few seconds there was a malfunction.
I also attach a log file, there is an error at the end.
In general, it is necessary to repair the initial equipment or something related to it. Or the problem is in the clothes that are put on the torso, because it is she who disappears. If the game does not load after 30 seconds, then most likely it will close after another 20.
I seem to have said everything I wanted to say, if I haven't forgotten anything.
There is an issue where most of the sound effects (weapons hitting, using blood vials, etc) stop playing if you force-quit the game without going to the main menu. I can reliably reproduce both the problem and the fix, so if you ever have an issue with disappearing sounds: start the game, and then quit to the (ingame) menu, and then close the emulator. The next time you start it, sounds will work again. I assume the problem is related to the warning message that pops up when you start the game if you haven't closed it properly.
The other problem I encountered is that the "item glow" from defeated mobs do not appear. When I walk over the corpse, the "press X to pick up loot" prompt appears and works, it's just the graphics that are missing. I have tried the Tess branch referred to in the first post, and it didn't work there either.
Apart from these two things, the game seems to run surprisingly well and stable with some minor glitches, but I only played up until the first boss.
Dark&Light flickerings on screen, even the game UI keeps normal. Only happening on NVIDIA cards. Below Ryzen 5 5600 RTX 3060 12GB, not concerns about vram usage, look like if skipping drawparam files or param files That's explains why triggering R32SFloat error
https://github.com/user-attachments/assets/e4c98e31-05a5-4882-aefd-e0bc4262fd04
There is an issue where most of the sound effects (weapons hitting, using blood vials, etc) stop playing if you force-quit the game without going to the main menu. I can reliably reproduce both the problem and the fix, so if you ever have an issue with disappearing sounds: start the game, and then quit to the (ingame) menu, and then close the emulator. The next time you start it, sounds will work again. I assume the problem is related to the warning message that pops up when you start the game if you haven't closed it properly. The other problem I encountered is that the "item glow" from defeated mobs do not appear. When I walk over the corpse, the "press X to pick up loot" prompt appears and works, it's just the graphics that are missing. I have tried the Tess branch referred to in the first post, and it didn't work there either. Apart from these two things, the game seems to run surprisingly well and stable with some minor glitches, but I only played up until the first boss.
First issue only happens with the 60fps with deltatime patch on, without any fps patch it doesn't happen.
The second issue is fixed by tessellation, you just need to wait for it to be worked on enough to be merged.
You are right, I should have disabled the patch before reporting. Them item glow is also fine on the current tesselation branch, I think I might have tried an older version before.
I've managed to get Bloodborne running using Distrobox on Bazzite. I believe there is an issue with using the mesa drivers when just running the AppImage. The Distrobox I am using has the AMD Pro Drivers which don't seem to have the same issues as the Mesa drivers. Everything is pretty smooth minus the occasional hiccup on my machine.
Here is a gist of how I got it working for those that may want it: https://gist.github.com/noelmiller/97ee9c6d6279c311ddcfa455d41c64e3
So, friends! I'm telling you about the fun of playing Bloodborne on Steam Deck OLED. We all thought that the game did not work well on the Steam Deck, but we were deceived)) It turns out that there is just a problem that prevents the game from going normally, you don't need mods for this, it's enough to do a few actions if you endure))
SteamOS Stable (recent updates). Build: shadPS4 v0.4.1 WIP HEAD f658fc5
Emulator Settings: Enable Fullscreen Is PS4 Pro Vblank Divider = 2
Patches: Skip Intro Disable Chromatic Aberration Disable Motion Blur Disable HTTP Requests Force Enable Old Hunters DLC
This kind of thing meets me (lasts for several seconds, maybe 10), it changes every time I start))
![]()
![]()
![]()
then the gray screen for a couple of seconds, then there were video (Intro, but later I put a Skip Intro patch).
I started a new game, I don't remember the first time or the second time I got into the game... (there was a hang-up on character creation or not... I forgot). When creating a character, the game seems to hang (it may actually happen), but in fact it may be a hoax, the game loads for a long time, after maybe 20-30 seconds everything passes, Then a semblance of a character appears. You can set up and start the game.
At this stage, the game may freeze and close, but when we start the game again, we can continue. We get to the clinic, there are no many walls, no enemies, etc., the FPS is very small, but I got to the lamp and fell into the hunter's dream.
![]()
![]()
Next, what I did in the game was pick up the initial weapon, then, ATTENTION, I took off my clothes and immediately put them on. (By the way, as you can see, the clothing icons are not displayed, although the equipment is there.) And our character is now updated. Then, perhaps this does not always happen, but walls, enemies and the rest began to appear. So it looks like the initial problem is really related to the initial clothes of the character's clothes. By the way, in the store you have the opportunity to buy a new suit, so its icons are displayed normally (if I remember correctly).
![]()
![]()
![]()
I also tried to move to Central Yarnam and the clinic.
![]()
![]()
![]()
For those who have a Steam Deck, check it out. As soon as you arrive at the clinic, immediately take off all your clothes and put them back on. (If you then go to the main menu and boot up again, then everything seems to reset and you need to repeat the steps.)
I also uploaded my saves and here are screenshots from Forsaken Cainhurst Castle. I appeared normally.
Then it happened.
I took the clothes off my torso and put them back on, but after a few seconds there was a malfunction.
I also attach a log file, there is an error at the end.
In general, it is necessary to repair the initial equipment or something related to it. Or the problem is in the clothes that are put on the torso, because it is she who disappears. If the game does not load after 30 seconds, then most likely it will close after another 20.
I seem to have said everything I wanted to say, if I haven't forgotten anything.
This has been my experience when running shadps4 on Bazzite even using ngoquang's fork on my Deck and on my PC. I think it has something to do with the AMD Mesa drivers not working the same way that the AMD Pro Driver do. Unfortunately, you can't run the pro drivers on a steam deck OLED as the graphics card doesn't support them. I'm not sure if maybe we should start a separate issue for this?
macOS should be able to run after https://github.com/shadps4-emu/shadPS4/pull/1683 gets merged and it also fixes/improves the VRAM situation.
It may be handy to link the compat reports in this aggregate too, as they may have extra info - https://github.com/shadps4-emu/shadps4-game-compatibility/issues/71
There's a character creation crash issue reported here https://github.com/shadps4-emu/shadPS4/issues/1540
~~(which seems to affect me too)~~ -> That was actually https://github.com/shadps4-emu/shadPS4/issues/1704 and not #1540
I think can be add hardware specific like this #1739
Bloodborne CUSA00900 crashes with this error:
[Debug] <Critical> liverpool.cpp:ProcessGraphics:235: Unreachable code!
Unsupported PM4 type 0
I'm on shadPS4 v4.0.1 WIP main 0fd1ab6 on Windows 11
I have these patches enabled:
It's been confirmed by different users that the crashes occuring on intel 12th gen and newer CPUs when attacking or attacked by enemies only happen on Windows, and not on Linux. So it could be some sort of scheduling issue as previously suspected
Any Intel CPU's suffering from those *sfx crashes... Tested on Intel Xeon E5 2680v3, Xeon E5 2690v4, Xeon E5 1650v3, Intel Core i7 8700, Core i7 11800, same crashes... But when I test BB on AMD Ryzen 7800 or Ryzen 2400GE - no crashes... OS Win10 22H2 and GeForce 1080Ti.
Can confirm crashing on enemy attack (no need to get hit, using healing item also crashes the game) on my Intel Ultra 7 265k + RTX3080. Running shadps4 in Windows 10 Proxmox VM. The crash does not happen on the same system running Ubuntu 24.04 VM. Although the CPU performance is quite a lot worse.
On a different system running a i9 10850k + RTX 3080, Windows 11 bare metal, the crash doesn't happen.
@rainmakerv3 Ryzen 5 7600X on Arch Linux, instant guaranteed freeze when getting hit by this fella near the starting area... though I should probably test with no patches... brb
EDIT: Okay so perhaps that one is caused by one of the patches.
So, friends! I'm telling you about the fun of playing Bloodborne on Steam Deck OLED. We all thought that the game did not work well on the Steam Deck, but we were deceived)) It turns out that there is just a problem that prevents the game from going normally, you don't need mods for this, it's enough to do a few actions if you endure))
SteamOS Stable (recent updates). Build: shadPS4 v0.4.1 WIP HEAD f658fc5
Emulator Settings: Enable Fullscreen Is PS4 Pro Vblank Divider = 2
Patches: Skip Intro Disable Chromatic Aberration Disable Motion Blur Disable HTTP Requests Force Enable Old Hunters DLC
This kind of thing meets me (lasts for several seconds, maybe 10), it changes every time I start))
![]()
![]()
![]()
then the gray screen for a couple of seconds, then there were video (Intro, but later I put a Skip Intro patch).
I started a new game, I don't remember the first time or the second time I got into the game... (there was a hang-up on character creation or not... I forgot). When creating a character, the game seems to hang (it may actually happen), but in fact it may be a hoax, the game loads for a long time, after maybe 20-30 seconds everything passes, Then a semblance of a character appears. You can set up and start the game.
At this stage, the game may freeze and close, but when we start the game again, we can continue. We get to the clinic, there are no many walls, no enemies, etc., the FPS is very small, but I got to the lamp and fell into the hunter's dream.
![]()
![]()
Next, what I did in the game was pick up the initial weapon, then, ATTENTION, I took off my clothes and immediately put them on. (By the way, as you can see, the clothing icons are not displayed, although the equipment is there.) And our character is now updated. Then, perhaps this does not always happen, but walls, enemies and the rest began to appear. So it looks like the initial problem is really related to the initial clothes of the character's clothes. By the way, in the store you have the opportunity to buy a new suit, so its icons are displayed normally (if I remember correctly).
![]()
![]()
![]()
I also tried to move to Central Yarnam and the clinic.
![]()
![]()
![]()
For those who have a Steam Deck, check it out. As soon as you arrive at the clinic, immediately take off all your clothes and put them back on. (If you then go to the main menu and boot up again, then everything seems to reset and you need to repeat the steps.)
I also uploaded my saves and here are screenshots from Forsaken Cainhurst Castle. I appeared normally.
Then it happened.
I took the clothes off my torso and put them back on, but after a few seconds there was a malfunction.
I also attach a log file, there is an error at the end.
In general, it is necessary to repair the initial equipment or something related to it. Or the problem is in the clothes that are put on the torso, because it is she who disappears. If the game does not load after 30 seconds, then most likely it will close after another 20.
I seem to have said everything I wanted to say, if I haven't forgotten anything.
Did you manage to solve the screen glitching when opening the game?
The linked (now fixed) sound issue was on every platform, not just Linux.
There is now a new sound issue, https://github.com/shadps4-emu/shadPS4/issues/2015, which so far only has two people affected on Linux, but could once again be an issue for everyone.
You seem to have accidentally melded together two issues - CPU overusage + VRAM overusage, now you have deleted the VRAM overusage link (the issue is fixed nowadays) but kept the CPU usage one.
So it incorrectly reads <UNFIXED> VRAM OVERUSAGE [CPU OVERUSAGE LINK]
EDIT: the CPU overusage was just closed too by the author as fixed
It would be helpful to note that resolution patches over 1080p cause frequent unloading issues (which seem to be present even without them, but rarely) and that there's a sound issue related to the FPS unlock patches that makes some sounds disappear but resolves if a person correctly exits the game.
The linked guide already has these, but it would be nice to track them here too.
And finally a MacOS -> macOS nitpick.
Did you manage to solve the screen glitching when opening the game?
I haven't looked for a solution, but the problem still exists. It lasts about 18 seconds, then a gray screen appears for a second or two, and I find myself in the main menu of the game.
Now there are no more problems with the environment that I wrote about, and the performance is 10-20 frames per second, but mostly in the 15-20 range.
There is also a problem with the shadPS4 interface itself, because of the description, the window size changes, if there are 3 lines in the description - one window size, you point to another element with 4 lines of description, then the window size changes.
There is also a problem with the shadPS4 interface itself, because of the description, the window size changes, if there are 3 lines in the description - one window size, you point to another element with 4 lines of description, then the window size changes.
I noticed this too. It's very disorienting. What's weird is my son and I are both running Ubuntu 24.04 and I have this issue and he doesn't. Same version of shadps4 too.
VRAM overusage is definitely still an issue.
I noticed a flying mesh in Old Yharnam
Ubuntu 24.04 / X11 / gamescope Intel Core i7 12700H 3060 Laptop GPU 32 GB VRAM
720p patch 60 fps with delta time patch no chromatic/motion blur/no http
no face customization mod to prevent vertex explosions
I noticed a flying mesh in Old Yharnam
Ubuntu 24.04 / X11 / gamescope Intel Core i7 12700H 3060 Laptop GPU 32 GB VRAM
720p patch 60 fps with delta time patch no chromatic/motion blur/no http
no face customization mod to prevent vertex explosions
Pretty sure this is like that on ps4 and not an actual issue on shadPS4's end.
I noticed a flying mesh in Old Yharnam Ubuntu 24.04 / X11 / gamescope Intel Core i7 12700H 3060 Laptop GPU 32 GB VRAM 720p patch 60 fps with delta time patch no chromatic/motion blur/no http no face customization mod to prevent vertex explosions
Pretty sure this is like that on ps4 and not an actual issue on shadPS4's end.
I can confirm that this issue has been reported many times over the years because it is also present when playing on a PS4 or PS5 therefore it's not a problem with shadPS4.
In fact it's four floating statues that appear as one.
I noticed a flying mesh in Old Yharnam Ubuntu 24.04 / X11 / gamescope Intel Core i7 12700H 3060 Laptop GPU 32 GB VRAM 720p patch 60 fps with delta time patch no chromatic/motion blur/no http no face customization mod to prevent vertex explosions
Pretty sure this is like that on ps4 and not an actual issue on shadPS4's end.
I can confirm that this issue has been reported many times over the years because it is also present when playing on a PS4 or PS5 therefore it's not a problem with shadPS4.
In fact it's four floating statues that appear as one.
Thanks for the info. It’s been many years since I played the game on a PS4 and I have no way to compare.
Don't know with how many people this has been happening but I have seen bloodborne crashing during some bossfights (Cleric Beast, Vicar Amelia, Blood-Starved Beast), this didn't happened with other bosses I've found so far (not even the ones from the chalice dungeons).
@matt35imulator PR #2095 this issue has been resolved, but now instead of these screen flickers, you will have a black screen for 18 seconds.
In Windows 11, it takes me 6-7 seconds to load up to the menu, on Steam Deck it takes about 22 seconds.
Patches: Skip Intro Disable Chromatic Aberration Disable Motion Blur Disable HTTP Requests Force Enable Old Hunters DLC
@Cloneus the reason you're crashing is the remaster project, please don't report "issues" like this here while using game patches and mods.
@Cloneus the reason you're crashing is the remaster project, please don't report "issues" like this here while using game patches and mods.
Sorry, I'll redo testing without mods and patches.
@Cloneus the reason you're crashing is the remaster project, please don't report "issues" like this here while using game patches and mods.
Sorry, I'll redo testing without mods and patches.
After testing again. Removing all mods and patches seemed to resolve the issue of crashing on attacks/being attacked, with the main culprit being the Remaster mod as you perscribed. Thank you for the help.
Hello, sometimes i have some flickering on R5 3600, 16 RAM, Vega 64, Windows 11 24H2.
https://github.com/user-attachments/assets/5be20e0f-b5a3-40b8-9627-e5679b05de67
Also i have rumble issue. Sometimes, when receiving a blow from an opponent, the right motor runs much longer than it should.
then the gray screen for a couple of seconds, then there were video (Intro, but later I put a Skip Intro patch).



Then it happened.
I took the clothes off my torso and put them back on, but after a few seconds there was a malfunction.
I also attach a log file, there is an error at the end.
then the gray screen for a couple of seconds, then there were video (Intro, but later I put a Skip Intro patch).



Then it happened.
I took the clothes off my torso and put them back on, but after a few seconds there was a malfunction.
I also attach a log file, there is an error at the end.