light-painter
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Using images as input for lighting
hi. What should I do if I want to use a portrait as input instead of 3d model in blender?
Hi! Using images as input isn't supported in Light Painter. I'll consider a compositor feature for the backlog when I have time.
But in the meantime, you do have options. If you don't have a normal map, you can bake one in Blender by adding depth and curves with displacement or AI (perhaps like this one: imageamigo.com/photodepth/). Once you have a normal pass of your image, you can relight in a compositor like Blender or Photoshop: https://youtu.be/cSSwERDRN7k
The paid version of Davinci Resolve has an option to do this now with Relight FX.blackmagicdesign.com/products/davinciresolve/whatsnew
Hi! Using images as input isn't supported in Light Painter. I'll consider a compositor feature for the backlog when I have time.
But in the meantime, you do have options. If you don't have a normal map, you can bake one in Blender by adding depth and curves with displacement or AI (perhaps like this one: imageamigo.com/photodepth/). Once you have a normal pass of your image, you can relight in a compositor like Blender or Photoshop: https://youtu.be/cSSwERDRN7k
The paid version of Davinci Resolve has an option to do this now with Relight FX.blackmagicdesign.com/products/davinciresolve/whatsnew
thanks for your reply, I'll check them out!
Unfortunately, Blender's compositor has very few vector nodes (no vector math!), so this may need to be done in a hacky fashion with the shader editor or just in a different software. So, I'll put this as a won't fix, at least until there's good vector node support in the compositor.
Blender's compositor still hasn't added any of the required functionality for this, so will close this. And probably would be worth as a separate add-on.