azure-kinect-unreal
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Animation retargeting is working, but weird transformation
Hello, thanks for your awesome plugins! I want to use another skeleton for body tracking.
After animation retargeting, my skeleton (anatomy) successfully mimics the third person idle animation of the sample mannequin.

However, using BP_MannequinActor, the retargeted skeleton (anatomy) looks weird.
For example, if the sample mannequin rotate in yaw, the retargeted skeleton rotate in pitch.
I would like to know how to fix this problem.

Hey there! I’m facing the same issue as yours. Have you solve it?