sebavan
sebavan
@pandaGaume, do you think you ll be able to finish this one ? or should we flag as draft until someone can pick up where it is ?
Not supported by webgl
Nice, I really like the idea, I ll check over the weekend :-)
@robertlong, I started to play with it, it is pretty promising. I am currently moving to modules and React. I ll integrate it in first thing after that step as...
I had perf issues when using it :-( and currently pretty stuffed with normal work. Happy to guide anybody who would like to make a PR for it ???
related to https://github.com/BabylonJS/Spector.js/pull/218 I guess we could manually add a typing file for the time being to support both UMD definitions ?
Yup unfortunately it is not supported and even the lib would not be working due to the way we capture texture. As this is getting more and more common, I...
Feel free that would be perfect, I would say at first we would need to detect the offscreen and be able to record the calls to them by simply disabling...
Not at the moment, would would like to give it a try ?
Getting it on each call would kind of be expensive as to be the safest, we are querying it instead of basing on our own tracking. About knowing how each...