Shea Leffler
Shea Leffler
hiya! just wanted to share that I encountered this problem, while using gamera, and I've (temporarily) solved it like this: (`pipeline.camera` contains my rendering pipeline's gamera camera instance) ```lua function...
Hmm, I think it should be doable. I think I'll take a stab at it today if I can grok the plugin API well enough.
Oh, I should mention: injecting code into the gamera instance is how gamera works; there's no way around that one, short of modifying gamera to return an instance. It does...
Alright! I have a little gamera-enabled proof of concept over in my fork [here](https://github.com/sdleffler/Simple-Tiled-Implementation/commit/ec44aacfe7a016ff735fca38f04464545f7222de). To test it, I added `gamera.lua` temporarily to that repo and modified the `main.lua` file to...
Hi! I appreciate the information. I wrote this project partially to learn Rust, back when I wasn't as familiar with the language. There are a number of things which could...
Hi! This looks like a build error within `clap`, which is not part of `collapse`, but a dependency that I don't have control over. 2.32.0 seems to be the newest...
I've pushed a new commit which fixes builds for me on Rust 1.29. The clap dependency here is set to use the newest clap published as long as it doesn't...
Seems to work fine on newest stable Rust. I suggest updating your Rust installation and trying again. For what it's worth, I did not get the `clap` error compiling on...
@slowkow that looks like whatever is failing the build wants to be using Edition 2018. Can you try again using Rust nightly? If you're using rustup you can do `rustup...
Er, the clap error looks that way. I can't speak for the second error.