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gelatin-shaders: Type level abstractions for talking to arbitrary shaders

Open schell opened this issue 7 years ago • 3 comments

Like ixshader use type level vertex and uniform declaration to generate functions for talking to backend shaders (uniform updates and attribute buffering) and for determining post-compilation transformation types, etc.

schell avatar Apr 25 '18 17:04 schell

Is this what https://github.com/schell/gristle aims to fulfill?

jxv avatar May 02 '18 19:05 jxv

Yes. It's coming along nicely too!

schell avatar May 02 '18 21:05 schell

@jxv let me know of any use cases (glsl features) you'd like me to support sooner rather than later.

schell avatar May 02 '18 21:05 schell