Schell Carl Scivally

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It works in desktop mode! Could it be that SteamVR (which is providing the OpenXR runtime) is using D3D and can't interop with Vulkan?

In the SteamVR web console I do see it setting up D3D11 textures: ``` Created shared texture 'Scene create D3D11, -1' 48x48 (1 mips) Sat Nov 05 2022 08:59:38.448 -...

This is the full SteamVr log while running `cargo run -- xr`: ``` Sat Nov 05 2022 09:17:14.533 - Connecting client (SteamVR_Namespace) app container status: 1 Sat Nov 05 2022...

After enabling logging I can see that there is an available extension in `wgpu_hal` for this - maybe it has to be explicitly enabled? Forgive me if it's already being...

I've added it to #10 and now I'm seeing: ``` Error: XR error creating Vulkan instance Caused by: the runtime failed to handle the function in an unexpected way that...

I downloaded a release of the openxr sdk [here](https://github.com/KhronosGroup/OpenXR-SDK-Source/releases/release-1.0.25), which includes the "helloxr" app. I ran it with `.\hello_xr.exe --graphics Vulkan` and `.\hello_xr.exe --graphics Vulkan2` and it connected to SteamVR...

I've added a few more logs to #10 but still haven't been able to figure it out. OpenXR is erring with `XR_ERROR_RUNTIME_FAILURE`, which seems to be an error code for...

**Windows stuff** ``` Device name {scrubbed} Processor Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz 3.60 GHz Installed RAM 32.0 GB Device ID {scrubbed} Product ID {scrubbed} System type 64-bit operating system,...