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An asyncronous and pleasant entity-component system for Rust

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Consider adding [edict](https://github.com/zakarumych/edict) to the comparison table. `edict` is an ECS with async support but at different angle. It also supports entity relations - AFAIK a feature you can't find...

``` | 14 | pub use apecs_derive::Edges; | ------------------- previous import of the macro `Edges` here ... 18 | end, err, graph, ok, Edges, Graph, GraphError, Move, NodeResults, TypeKey, TypeMap,...

First of all, thank you for putting together a truly pleasant, and performant (the real P in APECS) entity-component-system implementation. Has there been any thought as to how to support...