Starbeamrainbowlabs

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Many thanks for this, @Bastrabun! How did you install WorldEditAdditions please? I recommend you use the latest release, as the latest master - while usable (I haven't seen the above...

Ok, so I apologise for letting this bug sit - I started a new position shortly before this bug was posted and it has taken me until now to get...

Oh, interesting. I assume you're thinking of a solid ramp here? This would be a useful addition!

Cool. Ah, that could be possible - but then you'd have a solid block of stairs - I suggest a combination of `//ramp` followed by a `//overlay` in that instance...

Hey there! Unfortunately, that's really only something that can be implemented in WorldEdit itself, and could be potentially rather dangerous. However, you can use the `//multi` command as a workaround...

No worries, @VorTechnix! I'll close this issue for now, but I'm happy to reopen if there's anything further to discuss here.

Absolutely. given we have our own `safe_region` implementation now, this should not be that much of a problem. We have yet to implement a storage interface for persisting things though,...

Hmmm, weird. Is this also the case if such items are placed on the ground? It may also be there's an on_place (or whatever it's called) that needs to be...

Hmm yeah. It's probably more general than just storage though - something like `//setplayer` perhaps that uses `minetest.set_node()`?

Only way to know for sure is to experiment I guess!