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Dynamic Checkpoints are behaving weirdly

Open axmfs opened this issue 2 years ago • 4 comments

dynamic CPs weren't calling OnPlayerEnterDynamicCP, so I added

public OnPlayerEnterCheckpoint(playerid)
{
    return 1;
}

to my gamemodes main module and now OnPlayerEnterDynamicCP works fine. I'm using v2.9.6 from open.mp branch.

axmfs avatar Jan 15 '23 17:01 axmfs

Confirmed too. I went back to 2.9.5 something is wrong with 2.9.6 :

*** Streamer Plugin: The plugin version (0x295) is older than the include file version (0x296) for this script. The plugin might need to be updated to the latest version.

Next OnPlayerEnterDynamicCP

And GetDynamicActorVirtualWorld

Victe221 avatar Jan 16 '23 04:01 Victe221

Please try it with an empty script first, and try it on both samp / open.mp

AmyrAhmady avatar Feb 06 '23 09:02 AmyrAhmady

On SAMP it works fine, but on open.mp I had to do the OnPlayerEnterCheckpoint workaround

axmfs avatar Feb 07 '23 15:02 axmfs

I join

plakapenka avatar Feb 15 '23 08:02 plakapenka