phaser-plugin-debug-draw
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why not support obj in container?
i try this and all thing is right.

and obj.list is also okay with container
But unlike with layers, it would need the transformed position of the children:
const { tx, ty } = gameObject.getWorldTransformMatrix();
I guess it could be added.
yes, I try to replace obj.x, obj.y to { tx, ty } = gameObject.getWorldTransformMatrix(), it works when container has been set x or y.
