samme

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It's likely a Phaser issue but it's hard to debug. You can try ```javascript game.camera.fx.kill(); game.debug.sprite.kill(); ``` to see if it makes any difference.

Can you also reproduce it without a resize handler (and window resizing)?

I think we won't know until someone looks into it. 😃 - - Can anyone provide a set of atlas/texture files (to test an implementation)?

> Here's a very simple texture/atlas: https://cloudup.com/cWXKCYhDLnL "The download of this file has been disabled" 😞

Have you tried using Phaser.Cache#addTextureAtlas like ? (Not a compressed texture, but it may work the same.)

The drag is applied separately on the X/Y axes.

Probably. 😃 Rich may be able to move it.

It would be important to preserve the existing URLs.

You should probably cull objects outside the camera viewport (toggling `visible`). Phaser doesn't do this itself.