samme
samme
It's likely a Phaser issue but it's hard to debug. You can try ```javascript game.camera.fx.kill(); game.debug.sprite.kill(); ``` to see if it makes any difference.
Can you also reproduce it without a resize handler (and window resizing)?
I think we won't know until someone looks into it. 😃 - - Can anyone provide a set of atlas/texture files (to test an implementation)?
> Here's a very simple texture/atlas: https://cloudup.com/cWXKCYhDLnL "The download of this file has been disabled" 😞
Have you tried using Phaser.Cache#addTextureAtlas like ? (Not a compressed texture, but it may work the same.)
The drag is applied separately on the X/Y axes.
Probably. 😃 Rich may be able to move it.
It would be important to preserve the existing URLs.
You should probably cull objects outside the camera viewport (toggling `visible`). Phaser doesn't do this itself.