UnityHTTPServer
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UnityHTTPServer is a simple C# http server implementation works under Unity3D.
I'm sending a get request and returning a result after doing some processing. However, I see that the invoke itself executes synchronously. Is there any ways to change it to...
Recently, the project happens to have this requirement, when can support the Android platform, very urgent need, but the Android platform can not directly use File Directory API, the work...
Hello there. 1st of all, i want to thank you about this tool. That's exactly what i wanted to create and i've failed -many times-. This is not a simple...
As title.
IEnumerator EnviarPregunta(long code, string p) { using (var www = new UnityWebRequest("http://127.0.0.1:5880/Recibido?code=" + code + "&msg=" + p, "GET")) { yield return www.SendWebRequest(); if (www.isNetworkError || www.isHttpError) { Debug.Log(www.error); }...