☿runey∝

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i see.. i.. assumed it was simply copied over from `VScroll` and never changed, im curious what the bug is, i havent noticed it yet, ive been using this PR...

sorry for not being clear about how it draws multiple times every frame but i didn't expect it to be unbelievable i could split out out the redraw part of...

reverted back to using queue redraw and `NOTIFICATION_INTERNAL_PHYSICS_PROCESS` __edit__: although its reverted, some of the changes prevent calling `queue_redraw()` when unnecessary, so alot of the duplicate redraws are still fixed...

> However, I get a reproducible slowdown in terms of editor FPS when opening the [Platformer 2D](https://github.com/godotengine/godot-demo-projects/tree/master/2d/platformer)'s player.gd script in the editor > this may point out at some scalability...

@kitbdev thank you for reviewing and finding these bugs!!! everything u mentioned should be fixed now, seems the max line height/width being invalidated by setting it to -1 was not...