Rob Parrett
Rob Parrett
It seems that the wrong arc is being drawn for the first two arcs. I am assuming this is due to some issue with the differing coordinate systems between Bevy...
This is related to https://github.com/bevyengine/bevy-website/issues/1872
Does something like this not satisfy your use-case? ```rust fn setup(mut commands: Commands) { commands.spawn((Name::new("parent"), optional_children())); } fn optional_children() -> impl Bundle { Children::spawn(SpawnIter( [Some(Name::new("a")), None, Some(Name::new("b"))] .into_iter() .flatten(), ))...
I am not seeing an easy way to fix this. There seem to be several layers of code in `bevy_ecs_tilemap` that assume a single tile per position.
Did we accidentally lose this functionality? I can't seem to get anything to display without a texture in that example.
This is *probably* fixed by #19083
Latest deployed example seems to work
As far as I can tell, this should have been fixed as soon as `zune-jpeg` `0.4.12` was released (jul 21 2014). I don't think there was ever a published version...
These logs seem possibly not useful at all, but at the very least they should be at `Level::DEBUG` or `Level::TRACE`. The messages definitely aren't useful to end-users of the library....