Rob Parrett
Rob Parrett
> I also get these problems. I am using 0.13.0 See https://github.com/StarArawn/bevy_ecs_tilemap/issues/516
I think this is a bug with: https://github.com/StarArawn/bevy_ecs_tilemap/blob/d2740a44008aea4a230ae04a2361fc8917c970b2/src/helpers/hex_grid/axial.rs#L125 And possibly other coordinate conversions. (Needs further investigation) If I replace that conversion with ```rust impl From for RowEvenPos { fn from(axial_pos:...
Yeah, I think they are all suspect. Especially anything using `ceiled_division_by_2`, which seems obviously wrong to me. I think maybe we aren't seeing this in the `hex_neighbors` example because there...
Just adding some actual rust tests for those conversion functions would probably be better. I'm personally more inclined to remove/simplify existing hex examples actually.
Ah, this behavior may be `atlas` / array texture specific at the moment, see https://github.com/StarArawn/bevy_ecs_tilemap/issues/352#issuecomment-1324419665
We don't currently support this.
Actually, I believe you can do this at the individual tile level with, for example ```rust tile_color: Color::rgba(1., 1., 1., 0.5) ```
Thanks. I won't be able to take a close look for a few days, but just a few thoughts from a quick skim: - Ideally, we should depend on a...
Adding another component to control "tile world size" is probably the better solution, but - Is it possible to accomplish this sort of thing by modifying the `Tilemap`'s `Transform`'s scale?...
I uncommented the stuff in the CI workflow that actually runs tests.