Rob Parrett
Rob Parrett
It is normal for meta files to not necessarily exist. This **shouldn't** cause the loading bar to get stuck, but there may be a separate issue there. #1119.
@irate-devil What did you mean by > Yep. This entire way of serializing entities is terribly flawed, but the example exists as-is so it's better if it actually works. Certified...
> Also while we're updating the migration guide, the migration guide entry for updating the serialization of Name component seems to be incorrect. That's a confusing one. Opened a separate...
It would be nice if a rendering SME could weigh in, but it seems like the vertex shader may be the cleanest way to support resizing properly. If that's the...
Actually, this seems to exist now: https://docs.rs/bevy/latest/bevy/core_pipeline/fullscreen_vertex_shader/index.html Is that stuff useful here?
Hey 10Nates -- any chance you could give this a try with Bevy 0.11? I'm unable to reproduce even with Bevy 0.9.0, but only have access to an M1 mac.
Could you mark this as closing #1169?
It would be nice to have internal documentation for `ParamSet` which replaced `QuerySet` in Bevy 0.7. Here's a third party resource that describes how to use it: See the following...
Additionally, when closing a window that has a scale factor, there's a single frame where there is no longer a window / scale factor and the [default is used](https://github.com/bevyengine/bevy/blob/main/crates/bevy_ui/src/widget/text.rs#L73) so...
Thanks! I appreciate the response. I wouldn't turn down a head start on a 2d version, if it's easy enough to dig up. I've looked into parry previously, and it...