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Sukoro rework (skeleton, dragging)
Couple changes to make sukoro nicer:
- Visual mode where a skeleton is drawn behind numbers. Circles are replaced with just skeleton, and computed number of neighbours.
- Some support for dragging; dragging numbers always creates circles/skeleton.
Not quite done yet. Current state: https://garp.vllmrt.net/scratch/sukoro/p.html?sukoro/9/9/b1c3c1b2b4a1a1e3j3b1b1j2e4a2d1b2a1a3c2b
Todo:
- answer check should be ok with circles / skeleton only, no need to input all numbers
- mouse input is still a bit weird: right-button dragging of Xs; also apply to sukororoom
- get rid of keyboard player input / cursor entirely?
- when solving, it would be nice to be able to "lock in" an automatically computed value; perhaps give it a different color when all neighbour cells are marked?