phase-transition
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Ice shader on sphere with parallax mapping and vertex displacement from a procedurally generated equirectangular texture.
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Phase Transition

Ice shader on sphere with parallax mapping and vertex displacement from a procedurally generated equirectangular texture.
Features
- Interactive animation between texture states
- Parallax mapping in equirectangular texture space
- Simple bloom effect
Credits
- Ice crack sound is a snippet from JustinBW