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Ice shader on sphere with parallax mapping and vertex displacement from a procedurally generated equirectangular texture.

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Phase Transition

phase-transition Screenshot

Ice shader on sphere with parallax mapping and vertex displacement from a procedurally generated equirectangular texture.

DEMO

Features

  • Interactive animation between texture states
  • Parallax mapping in equirectangular texture space
  • Simple bloom effect

Credits

  • Ice crack sound is a snippet from JustinBW