Sound\Audio
One thing that I have always wanted\needed in LFW is the ability to play sound. Maybe even generate\play on the fly.
Maybe @elihugarret can help us here with some nice suggestions ?
Sure! You should check this [http://viremo.eludi.net/proteaAudio/] I'm developing a very simple audio livecoding library for Lua, I made it for Windows [https://github.com/elihugarret/Moonlet]. I have pre-compiled binaries for real time audio, midi, osc and FFT. :)
@columna1, @Yonaba, @elihugarret,
This sounds great, but can you first test the module by putting the module in an existing Lua for Windows install. This way we can make sure that VC run-times work together. Currently every binary module is built using VC2005. That is really old, but that is the run-time the pre-built modules were using at the time.
If it works please make a pull request with these additions:
You just place the modules files:
- Documentation:
files/docs/<modulename>/... - Binary module:
files/clibs - Lua modules:
files/lua - Examples:
files/examples/<modulename>/... - [Optional] Tools:
files/utils/<modulename>