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Sound\Audio

Open columna1 opened this issue 10 years ago • 3 comments

One thing that I have always wanted\needed in LFW is the ability to play sound. Maybe even generate\play on the fly.

columna1 avatar Sep 21 '15 17:09 columna1

Maybe @elihugarret can help us here with some nice suggestions ?

Yonaba avatar Sep 22 '15 10:09 Yonaba

Sure! You should check this [http://viremo.eludi.net/proteaAudio/] I'm developing a very simple audio livecoding library for Lua, I made it for Windows [https://github.com/elihugarret/Moonlet]. I have pre-compiled binaries for real time audio, midi, osc and FFT. :)

elihugarret avatar Sep 24 '15 02:09 elihugarret

@columna1, @Yonaba, @elihugarret,

This sounds great, but can you first test the module by putting the module in an existing Lua for Windows install. This way we can make sure that VC run-times work together. Currently every binary module is built using VC2005. That is really old, but that is the run-time the pre-built modules were using at the time.

If it works please make a pull request with these additions:

You just place the modules files:

  • Documentation: files/docs/<modulename>/...
  • Binary module: files/clibs
  • Lua modules: files/lua
  • Examples: files/examples/<modulename>/...
  • [Optional] Tools: files/utils/<modulename>

rjpcomputing avatar Sep 24 '15 14:09 rjpcomputing