Ilya Builuk
Ilya Builuk
Спасибо за отзыв! Этот момент недостаточно описан еще в документации, так как проект еще по-прежнему в своеобразном экспериментальном состоянии. Необходимо будет время, чтобы упорядочить и описать реализованные идеи.
Hi, yes, you can do it as shortly described here: https://github.com/reinterpretcat/utymap/blob/master/docs/howto.md#tweak-mapcss-styles MapCss is the way to change properties consumed by element builders. To detect tap, you need to add unity's...
I stopped to work on project in Jan, 2018, before it was there. You might try to overcome the problem within _using alias directive_: https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/keywords/using-directive
have you thought about texture atlas: https://en.wikipedia.org/wiki/Texture_atlas ? utymap uses texture atlases: it is good from performance reasons
In theory, yes. Practically, might be complicated as building might consist from multiple parts (ways). search API might be useful for you, see https://github.com/reinterpretcat/utymap/blob/master/core/src/index/GeoStore.hpp
osm xml files are processed by OsmXmlParser: https://github.com/reinterpretcat/utymap/blob/master/core/src/formats/osm/xml/OsmXmlParser.hpp which uses boost spirit to define grammar in eBNF form and generate corresponding parser. InitTask is just one peace. Take a look...
observed problem with dependencies (plugins): they are not committed. In general, idea is to use simple script with UNITY_CLOUD_BUILD symbols which would download utymap's shared and unity libs and copy...
there is no hard constraint for LOD values, they are dynamically mapped to specific bbox using functions defined here: https://github.com/reinterpretcat/utymap/blob/master/core/src/utils/GeoUtils.hpp However, I would not consider changing LOD as main approach...
Hi, to be honest, I've stopped working on the project years ago. So, I don't know what is new in Unity and how it might be related to the issue....
In the past, I recorded some visualization: https://www.youtube.com/watch?v=683Q876QrO0v (can be found by clicking on some images in README)