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📽 Highly Optimized 2D / 3D Graphics Math (glm) for C

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vec2, vec3, mat4 are pretty common names. I would like for the types to be prefaced with glm_ to prevent naming conflicts. the functions have it so why not the...

feedback wanted

When working with this library, I found a lot of documentation slight errors that most likely came from copy & paste. Should I list them all here, or just fix...

`CGLM_CLIP_CONTROL_LH_BIT` has a comment that says it's for Vulkan and `CGLM_CLIP_CONTROL_RH_BIT` says it's for OpenGL, even though Vulkan uses right-handed clip space coordinates while OpenGL uses left-handed ones, so I'm...

feedback wanted