react.dev
react.dev copied to clipboard
Can "controlling a non react widget" be made clearer?
As a reader, I find the example very concise and basic. It is not clear what to do with the same pattern as soon as it grows out of scope:
- an instance of a class such as
MapWidgethaving more than one method - an instance of a class such as
MapWidgetsubscribes to events
MapWidget has a constructor and setZoom, it may not be clear why the "zoom" state is of interest when constructing the widget.
A hypothetical example that would have more methods could make it more obvious that all those methods should be called in a single effect and that this effect should manage two refs - one for a dom element, and one for an instance of a class that depends on said dom element.
I'm not sure if the issue of documenting how to actually perform cleanup in a pattern such as this would invalidate this example though:
const containerRef = useRef(null);
const mapRef = useRef(null);
// an effect that is just concerned about creating an instance of a class with a dom element dependency
// cleanup(), destroy(), dispose() or noop() make sense to be called
useEffect(() => {
if (mapRef.current === null) {
mapRef.current = new MapWidget(containerRef.current);
}
return ()=>{
if(mapRef.current) mapRef.current.dispose()
}
},[])
// an effect that just works on a map ref, doesn't care about any dom elements and such
useEffect(() => {
const map = mapRef.current;
if(!map) return
map.setFoo(foo);
map.setBar(bar);
map.setBaz(baz);
map.setQux(qux);
}, [foo,bar,baz,qux]);
I myself find it hard to reconcile certain concepts that i've picked up over the years and bits and pieces of best practices i pick up, mostly on twitter i guess. One such is that useMount is not advised, and imagine that reasoning is why this example doesn't have the empty dep effect (but other sections do?).
I'm afraid to make any suggestions, but i think that an example running an animation with the canvas could be a valuable example:
- a canvas 2d widget would require the ref from the
<canvas/>element - a circle going up and down in a square area would require an raf loop - creating a need for something to be cleaned up.
- a toggle could change the color of the circle
- another toggle could change the shape of the circle to a star
The way effects would be grouped in such an example could give more data points what the best practices are with this pattern.
Probably out of scope - but it's also interesting to know what should be done in case the dom element ref is for whatever reason null if that is still possible with modern react.
I would love to see a more in depth example here as well.
In the sentence: "In this example, a cleanup function is not needed because the MapWidget class manages only the DOM node that was passed to it", it's not clear to me what "manages" mean exactly.
I am trying to integrate an external lib with React and it needs a DOM node to mount onto, but it seems it does not "manage" this DOM node like the MapWidget example, as I definitely need to do some cleanup.
The widget I'm trying to integrate: here